Residential care

VR brings memories to life for aged care residents

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Edith Cowan University (ECU) has introduced a groundbreaking virtual reality (VR) initiative to help aged care residents relive cherished memories and connect with their past. By recreating familiar places and activities through immersive VR experiences, the project aims to combat boredom and improve the quality of life for seniors with mobility limitations or those unable to leave residential care.

“Because of their age, frailty or disability, some seniors are basically housebound. VR offers a viable option for enriching the quality of life for older adults in residential care, by reducing boredom and improving their moods,” said Professor Davina Porock from ECU.

The project, developed in partnership with Western Australia-based artist Christopher Young, incorporates bespoke VR content tailored to residents’ personal histories. Drawing on familiar locations, activities, and music, the initiative engaged local artists and musicians to produce immersive experiences that deeply resonated with participants.

“During the VR experience, the residents were quite vocal in their approval. They felt like they were really at that location, and that they could interact with what they were seeing. It was delightful to see how the technology captured their imaginations, and how much they enjoyed the experience,” Professor Porock said.

Young highlighted the personal and cultural value of the initiative: “It has been wonderful to be able to offer residents and carers some joy, while also supporting creative practitioners in the South West region.”

The project also benefitted local artists, with funding from Regional Arts WA ensuring that 20% of the creative budget directly supported artists involved in the production. This collaboration culminated in a launch event in Dunsborough in August 2022, showcasing the power of art and technology to bring people together.

For seniors in aged care, VR provides a much-needed escape from routine and isolation. Professor Porock noted that the immersive simulations prompted nostalgia, sparked new conversations, and even encouraged intergenerational engagement.

“Life in residential care can be pretty boring. With staffing the way it is, and with families finding it hard to visit sometimes, there is not a lot of stimulation for residents, even in the best of places,” she said.

“VR offers a little bit of escapism that is different from watching television and might even prompt more visits from grandchildren if they knew granny had access to VR. That again prompts more engagement between the generations.”

Despite its success, Professor Porock acknowledged challenges in implementing VR in aged care, particularly the bulky headsets that may pose issues for older users. Future iterations of the project may explore alternative delivery modes to make the technology more accessible.

With its blend of personal storytelling, creative collaboration, and technological innovation, this project demonstrates the transformative potential of VR in aged care. By reconnecting residents with their past, the initiative offers not only entertainment but also a profound sense of identity and connection.

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Ritchelle is a Content Producer for Healthcare Channel, Australia’s premier resource of information for healthcare.

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